![]() ![]() The last important thing is social organization. Moon ritual require 5 candles and enchanted wood item.Įnchanted wood worse than iron, moon metal is middle between copper and steel (slightly better than iron). Resulting product are useful enchanted wood items.Īlso, enchanted wood items can be improved by creation of moon metal items. To improve this, they use enchanter's pentagram. It can be growed whole year.Īfter growing plant, produce logs in wood grovery workshop.Įlves can form logs into weapons and armor in weaponist workshop but this production is very poor in battle. Seeds of this plant produced in enchanter's pentagram from any logs (use your wagon). The craft system is based on farms and enchantry.įirstly, you need special elven wood in farms. Second main thing is very specific craft system.Įlves cannot dig, use smelters, mechanisms and forges. Also, they have unique weapon - edged bow with two slashing and two piercing attacks. There are lot of changes, so you can gain some new experience.įirst of all, they have less choice of weapons: only bows, swords, daggers and spears. Encrusting of weapons, shields and armor.Require something from philosopher's stone as catalyst (which can be used more than one time). To create one bar you need 100 bars of platinum, gold, silver, iron and copper each and 50 boulders of cinnabar. Builded from 10 vials, 2 barrels and boulder. Very good weapon and armor metal, cost 160. Produced from 4 iron, 4 pig iron, 2 steel, 4 flux, 6 fuel, 1 cobalt, 1 nickel, 1 copper and 2 adamantine wafers => 15 bars output. Produced from 2 iron, 2 pig iron, two flux and nickel bar => 5 bars output. You can play as always, but they able to create more types of weapons, uses alchemy and have new metals. Also added ability to create leather whips and scourges for all civs. Now elves are playable in fortress mode and humans can use steel and have trade diplomat. Both types of mages live in towers and write books. Also, wizards can be werebeast or vampire. General tips: One person can be a wizard and dark mage at one time, but this is only player, AI don't search imortality ones achieved. However, they have halved kinestic sense. Create ghoul - creates ghoul, fast, strong and tough undead.They can though.ĭark servants have more physical strength than living, but they weaker than dark mages and can't improve themselves. However, they are not dummy dulls as zombies. They don't feel pain, emotions and they don't need to eat, drink or sleep. Wraithes is undead servants of dark mages. Create servant - creates wraith (see next) from good corpses.They have much better physical and mental attributes than normal people.Īs wizards, they have immortality and some spells: However, they worship gods of chaos, not death. Also, they learned to enter martial trance.ĭark mages is more powerful version of necromancers. Secrets of magic are given by gods of wisdom, nature and light.Īlso they have better disease resistance and some mental stats than average people. Added only to allow wizards to build their towers and must be removed. Create worker - create special creature from any corpse.Also significantly decrease speed, agility and strength. Exorcism - remove tag NOPAIN from undead and make them suffer.They are very like to vanilla necromancers (which active too), but can improve their stats and skills. It can also tell the program counter what value to take on.Wizards is new type of interactions. ![]() The last 5 digits is the operand, which usually tells the computer which byte the require bit of data is in. The first 3 digits is the opcode, and operates the control unit. It tells the computer what to execute next and what to execute. The bottom one is the instruction register. On the other levels you may notice that PC has a little nifty mechanism on the top left which enables it to be written by the instruction register when the accumulator is not negative (and when the control unit tells it to). PC+1 temporarily stores PC+1 until the program counter is ready to be incremented. The program counter (PC) tells the computer which byte contains the next instruction. The middle 2 are the program counter and the program counter +1. The top one with the yellow doors is the accumulator, which holds the results from the arithmetic unit. The 2x4 unit aligned differently is not a register but the control unit's output buffers. These memory registers hold various pieces of data required to run the computer. ![]()
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