![]() ![]() Bear in mind, Spamton’s Shop will close permanently if you do this, so if there’s anything you want to buy from him, do it now. Return to Spamton’s Shop in the Trash Zone, and he’ll request to be uploaded into the Disk. Interact with the robot to retrieve the Disk. Follow the tracks to the end and enter the eastern room, inside which is a derelict robot. Back at the top, return to the basement entrance and take the right path. As you ride the teacup back up, rotating hazards will appear, so spin the ride along with them to keep Kris alive. This room will have a teacup ride for you to ride down, and at the bottom is a switch that deactivates the barrier. Avoid the pointy plug things as you walk down the hallway to the leftmost room. ![]() The path to the right you need to take is blocked by a barrier, so go left instead. Use the Key-Gen to open the way and enter the basement. Return to the Hacker, and he’ll agree to help you. Clear the puzzle, and you’ll get your last checkmark. At the top is a lengthy word puzzle that requires you to spell “GIASFELFEBREHBER.” Don’t worry, it’s actually very simple just follow the path laid out by the letters on the keyboard. The last checkmark is also reached from the teacup rides, this time from the left one. Ride the one in the middle, making sure to rotate and catch all of the up arrows so you reach the top. The second checkmark is found in the area with three teacup rides. You’ll find a hallway full of Tasques, at the very bottom right of which is a chest containing the first checkmark. The first checkmark can be found by going all the way to the right through the bullet sections south of the Hacker. He needs three blue checkmarks, all of which are hidden around Cyber Field. This is the Hacker, and he’s willing to work for you, but only if you do him a favor first. If you go right and up, you’ll find a guy with a huge mouse pointer for a head hanging out on a small platform. Nothing will happen, so go back to the train tracks and try to go left.Near the beginning of the Library Dark World, you’ll find yourself at a four-way crossroads on Cyber Field. After you have control again, head all the way back to the old machine and interact with it again. Purchase anything you might want from him, and then select “Talking” and “Give Disk.” After that, agree to the transfer and don’t touch anything until it’s over. To unlock the Deltarune Chapter 2 secret Spamton Neo boss, take the Empty Disk you just got back to Spamton. Go all the way right again and interact with the glowing thing in the old machine. ![]() Head right and through the doorway leading up. If you make it out alive, head all the way back to the save point and head right, since the force field is now gone.įollow the corridor until you reach the train tracks. Now go back to the teacups and be ready for some serious dodging. Hop into the spinning cups and, when they reach the bottom, head left and interact with the glowing switch on the wall. There are other side doors you can visit if you want to, but that’s not our aim here. Head left and keep going until you can go left no more, then head up and left again. Follow the path leading into the basement until you reach the save point. ![]()
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